Tecmo Players Championship rules and other information.

2 Jan

Division 1.

1. No lurching with dl. A lurch is defined as a dive forward at the snap of the ball. It is also avoiding the offensive line to blitz in t the snap. Except when facing a shotgun. (Any delay of one second, any grapple with ol or initial movement that is straight up, straight down or any direction back makes all future actions as dl legal).

2. WR AND TE cannot run running plays. They can be positioned at rb 1 or rb 2 and have a running play during the game. But you can’t call the play unless it’s an rb. (Any violation of this is a 30 yard penalty and loss of down. Never seen this violated.)

3. Condition check once per quarter and overtime. You may do a fast sub anytime you want without looking at condition.

4. Schedule is determined by random. The field will be set to a round robin and then certain games will be declared a tie. This will occur Thursday or Friday night before the event.

5. Most tie breakers go to head to head. Next tie breaker is point diff. No cap on how much you beat someone by. It all counts.

6. Can only play in a matchup once. Once you play in a matchup you can’t play in it again the entire tournament. Doesn’t matter if you call it or your opponent.

7. Sea , be, ind, nyg, hou, buf and sf cannot be matched up against each other. You can matchup NE vs NO or BUF vs CHI for example. But any matchup like NE vs Sea or NYG vs BUF is banned.

8. Strict game schedule. We have a strict schedule to maintain and you must play games as soon as they are announced. A break is scheduled at 1. It’s not possible to do this many games without this rule.

9. Forfeit. If a player leaves the event early or arrives late the games he misses will be forfeited. 14-0. He will also lose matchups that I will randomly select from this list. Mia/Rams, wash/Minn, dal/Phx, den/Pitt, chi/KC, cin/det, jets/ATL, TB/SD, gb/ Cle, Rai/Phi, NO/ jets, Rai/Chi, SD/Minn, Dal/jets.
The games he plays will count unless he doesn’t come back or show up. Then all the games will be deleted and players will get matchups back.

10. Malfunctions equipment. Issues related to malfunctions will be handled by tournament directors. Ask Francis (Mort) Buennagel or designated assistants. If the reset happens in the first quarter restart the game. If any points are scored ad those to the final score. If after the 1st quarter play the time remaining. Round up or down. Gentlemen’s agreements between players are acceptable as long as they do not delay the event.

11. Keep in mind dmen tap several times has families with minors come in. Also minors are invited to play in this event. Keep this in mind throughout the day.

12. streaming. The retro sports gamer channel will run one stream on bar internet and one on the wifi. Anyone else wishing to stream will be able to do so as long as you provide your own internet connection. You must also ask permission of me.

Division 2.

Different rules are 4, 6, 7, 8, 9, 10

1. No lurching with dl. A lurch is defined as a dive forward at the snap of the ball. It is also avoiding the offensive line to blitz in t the snap. Except when facing a shotgun. (Any delay of one second, any grapple with ol or initial movement that is straight up, straight down or any direction back makes all future actions as dl legal).

2. WR AND TE cannot run running plays. They can be positioned at rb 1 or rb 2 and have a running play during the game. But you can’t call the play unless it’s an rb. (Any violation of this is a 30 yard penalty and loss of down. Never seen this violated.)

3. Condition check once per quarter and overtime. You may do a fast sub anytime you want without looking at condition.

4. Schedule will be determined by groups. 5 games will happen if we have 12 people. Two groups of 6 round robin.

5. Most tie breakers go to head to head. Next tie breaker is point diff. No cap on how much you beat someone by. It all counts.

6. You can only call a matchup once during the event. Unlike d1 you can call matchups that other people called on you.

7. Rule 7 did not apply. Sf vs hou, ne vs ind. It’s all on the table.

8. Strict game schedule. We have a strict schedule to maintain and you must play games by the time limit for the group. You will have more free time then the main bracket. Most likely 11-3 to play 5 games.

9. Forfeit, leaving and no show. Game time decision.

10. 10. Malfunctions equipment. Issues related to malfunctions will be handled by tournament directors. Ask Francis (Mort) Buennagel or designated assistants. If the reset happens in the first quarter restart the game. If any points are scored ad those to the final score. If after the 1st quarter play the time remaining. Gentlemen’s agreements not allowed. Come to me for all game malfunctions. I don’t know the people in this division as well and would like to make sure everything is done right.

11. Keep in mind dmen tap several times has families with minors come in. Also minors are invited to play in this event. Keep this in mind throughout the day.

12. streaming. The retro sports gamer channel will run one stream on bar internet and one on the wifi. Anyone else wishing to stream will be able to do so as long as you provide your own internet connection. You must also ask permission of me.

Advertising and Promoting.

Please do not list this event at the website tecmobowl.org in the forums for Tecmo tournaments.  Any questions regarding this policy please contact me at fbuennagel@gmail.com

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