Typically when you guess a pass and your opponent picks another pass you will get some coverage from the drones. Most of the time 3-4 guys go in coverage. It is normally the defensive backs. Occasionally linebackers go in coverage. This article will help to understand when a lb goes into coverage. The advantage of this is the chance of having 5 drones covering 5 different wide outs. Leaving the human free to roam. A rare situation in tecmo. But knowing what the linebackers might do at pre snap can help you decide who you want to be.
The question you need to ask yourself is how much do you need to fear the big pass on each play. Against SF you have no choice but to be a top db or suffer the consequences. Conversely a game against Pittsburg and you don’t have as much to fear. The less of a threat the passing game the more you can chance to leaving to your drones.
Now here is a list of what the linebackers are doing on popular plays. First of all on all plays with a rb as a blocker and most playactions the linebackers do not go into coverage. Secondly only a few plays will the linebacker in coverage be common. The last rule is only one linebacker will go into coverage. Here is a list of common plays and the lb pattern.
pass play 1
r and s flare c 2nd lb often
pro t screen l none
pass play 2
pro t flare d 2nd lb often
shotgun x curl lb 1 rarely
r and s z fly none
offset flare e lb 3 often
pass play 3
shotgun x drive lb 1 maybe around 30% of the time.
shotgun 3 wing lb 3 often
pro t flare c none
pass play 4
redgun z slant lb 4 rarely
shotgun z s in lb 2 rarely
r and s lb 1 rarely
slot l z drive lb 4
x out and fly lb4 often but also followed by a blocker
shotgun xy bomb lb1
Feel free to verify and check this out for yourself. Now I bet many of you are wondering how do you use this information.
1. When going up against a play that stands out from the other plays this will help you to know what player not to be.
2. This can be used as a guide for picking out advantages in a matchup or for placing your players in an online league. If a good int lb is going into coverage its to your advantage.
3. When playing someone who relies on a certain playbook you can use this knowledge to help you’re guessing strategy. Even to help pick a matchup for the game.
4. By further study of who players typically cover we can learn what we need to fear from the opposing players playbook and roster.
This will of course be done by analyzing every tecmo play in this blog. Breaking down each players typical patterns. For now a basic guide will have to cover as I fill in play breakdowns of all tecmo plays. Starting from best plays to worse.
For tonight lets take a look at our common playbook and form a play guessing strategy.
My advise is to guess pass 2 and pass 4 more often than any other pass plays. Do not ever line up as lb 2 against r and s. When you guess pass 2 be in a position to defend the hot route to wr1.
Against the shotgun try your luck with being lb2,3,4 or even the dl. Keep in mind that sometimes the top wr breaks out wide open. so mix in some guesses and plays where you use a top level db. You have nothing to fear as there is no shotgun run. Not that those are much to worry about.
Back to run and shoot. Now when they might run you must account for that too. But when they are in a passing situation you can take a chance of using lb 1, 3,4 or any dl. If your successful you will find that the cpu has covered all the options or only left one open.
Now for the dangers. The drones sometimes leave deep routes wide open. You must be aware of it and be ready to run to those guys at the snap. Using this plan of guessing pass 1 less helps as the top wr must complete his wiggle before he can catch a pass. Meaning you have more time to get back to cover him.
Sometimes you will cover a guy and be more likely of a coverage catch. When playing online tecmo this possibility is even higher. (note this is the opinion of the author and a gray area). knowing matchups helps. Even the worst dl have a good chance of causing an incomplete against weaker passing games.
In conclusion like all tecmo strategies everything is risk and reward. At times winning at this game is measuring the odds and hoping you prevail. The value of this is having more raw information. This article might come of confusing and to a degree I hope it is. The best advise is to practice this and see if you can incorporate it into your game.