Here is our first practice drill for improving your game play. Learning how to scramble and run with the QB(O’Brien). In Tecmo the pocket is not the greatest place to be at. By the time your receivers have gotten down field it might be collapsing. Even worse you will find that the one to three open guys are being blanketed by the human defender. The best way to break down the human defender is to run the ball with the QB. It should be possible on each passing play that is not guessed to gain a minimum of 3-4 yards.
Now for the drills. The first drill is to get used to running with your QB (O’Brien). First set up the lineup and playbook for the Jets from the last segment. So by yourself go play a game in coach mode. That would be man vs coach in the preseason menu. To make it a challenge let the coach be Chi while you are the Jets. Once you get the ball, punt it to yourself if the coached team gets it. Your in coach mode so you need two controllers. Set up the keyboard if your using a cpu and don’t have a second controller.
When you get the ball on offense call a passing play and then call a different passing play for the coach. You don’t want to be blitzed nor do you want all the wr’s to be open. One of the basics of Tecmo Defense is that a guessed pass gives better pass defense and a guess run better run defense with almost no pass defense. When you snap the ball run either up or down and get as many yards as you can. Hug the sideline you choose and go out of bounds each time. That is because the QB (O’Brien) is more likely to fumble and if your in an online league injuries are turned on. You should do this for the entire game. Each time Chi gets the ball punt it right back.
Do not pass the ball no matter how wide open players are. Instead just observe where the open guys. Imagine what the human defender could be doing and where you should run. Typically you will want to scramble on the opposite side of the deepest open wr. If your using the playbook I mentioned then you should notice these patterns.
On pass one the first rb and the te will often be left over. A human defender will try to cover both and if he is fast enough could defend both. You can run on either side of the field and break down the coverage. Other splits include both rb’s open with which you can run either direction. The first wr and the first rb. On this one you should keep the arrow on the deep wr and run up top. The first or second rb and second wr. This last one is a tough one at times. Run down and hope for the best.
The second pass in the playbook is very hard for the cpu to cover. They typically only will pick up two players. Leaving you either 2 short routes, 2 deep routes, one of each and a unique coverage pattern. This unique pattern is the drone (stands for unmanned defender) will cover the te then leave the te to trail the bottom wr. When scrambling you should run oppisited the short open wr. If only the deep guys are open then use you best judgement. Keep in mind that the more time you take the less likely the defender can trick you into throwing up a bad pass. Not to mention the more yards that will be available on your scramble.
Using this pattern discover the coverage patterns on the next two. In a later game you should change pass 4 to the other two plays I mentioned and learn the coverage patterns on those. All this time you should be thinking and scrambling. You should not be throwing the ball. This is just practice after all.
If you want to make this harder then use a team with a six ms qb like Wash (Rypien). If you have someone willing to practice this then you should each take turns scrambling while the other person defends. If your going up against someone you should throw it to make it realistic for the defender. Against the cpu though you should only scramble and imagine when you could throw.
If you know how to edit a rom you can make a hacked out team to go agains. Another ideal is try to see how long you can keep a 13 ms qb alive without crossing the line of scrimmage.