Feel free to send me any questions you have about game play before or after Madison. I will try to answer asap and as best as I can.
Mitch Dohm in Madison wants to know how to improve his QB play. Here is my answer.
I was asked about improving Qb play today and I wanted to get a little more in depth on the subject. Thus goes all the way back to my first post. Run the ball with the QB.
Yet now I think it’s time to expand on where you run and why.
First of all your goal in pass play is to create as much separation as possible between the manned defender and the QB and as much separation as possible between your target wr and the manned defender
First step on any pass play is to identify which receivers are open and which ones are not open
This needs to be done quickly because you need to scramble based on who is open and what route they are running.
If everyone is covered by drones you can drop back and jj or quickly scramble away from the defender
These are rare moments. Most plays one one reciever is open.. In those situations the human defender will cover that reciever. Which brings up two scenarios. The deep wr is open or one of the short button hooks.
If the deep wr is open scramble to his side of the field. If a short button hook is open scramble away from the reciever.
Now you need to move towards the line of scrimmage and try to go as long as possible without crossing the line
Doing this will exploit in opening. Either a running lane will open, or a pass attempt. Most likely an opportunity to run. The lower your QB Pc or the higher his defenders INT determines what risks you can take
Now we go to multiple receivers open. If both are going deep scramble to the side of the better reciever. If both are open short scramble away from the easier wr. Finally one short and one deep. Then scramble away from the short route. The longer you can keep your QB by the line of scrimmage the greater your chance to exploit that deep wr. These situations with one short and one deep can often be big plays if your patient.
Another thing that can help you pass is to have better pass plays. There are certain plays the computer is really bad at defending. R AND S pass 2, the normal shotgun in pass 3 and the red gun shotgun in pass 4. If your good with these plays you will help your passing game a lot. Even when your opponent guesses pass the cpu will often leave a short and deep route open.
The advance lesson to pass better is to learn to recognize burn routes. The cpu isn’t good at covering recievers. Burn routes are possible on almost every route and play. Yet the human has limited time to recognize them. First thing is look for mismatches on the field. Teams like phi with slow safeties, det has a terrible dB 1 and so does denver. Yet even good and above average db,s will give up burn routes at time. I get most of my burn routes on DB1. I study the movement of the cb and notice that the db is moving up or standing still.
Lastly if you got a mismatch but the CPU covers right at the line of scrimmage. Later on that superior reciever might burn the DB.