#BuffaloBountyII Video Highlight

7 May

Check out the awesome highlight film made by Lou Raguse.

Also here is the link to the title games


Top 20 Results

15 Apr

20 pitt/den
19 chi/cin
18 phx/dal
12 min/mia
8 sd/minn
7 chi/kc
6 buf/hou
5 phi/rai
4 min/det
2 mia/kc
1 minn/wash

Thanks to Josh, Lou, James and Jimmy.
This is the aggregate top 20. The winner was detremined by number of matchups they had in this top 20.

1. Josh 15
2. Lou 13
3. Jimmy 12
4. mort 6
5. james 5

Congradulations Josh and it seems I owe you twenty. Maybe perhaps to enter http://www.mwtecmo.com. Or Madison next year. Let me know when your about to go to a tourney bro and I will send you the prize money.

Buffalo Tecmo (Friday Night Tecmo)

30 Mar

Check out the webpage for the local Buffalo players.  After the success of last Friday night I am hoping the website will help us build momentum and keep a good thing rolling.  I can’t begin to describe of forming your own group in your area to play once a month.  If you want some ideals on forming a group feel free to ask me.


Top 20 Matchups In TSB (This is a contest read below)

15 Mar

Last year for the Buffalo Bounty tournament I introduced the match-up card system.   http://tecmo101.wordpress.com/2013/04/21/how-to-make-matchup-cards/  This year I want to make this system work better.  The basic goal of the match-up cards was to take away the disadvantage of choosing match-ups.  It was also designed to remove some of the headache of picking match-ups.  Those two goals where achieved however, new problems became apparent.

The variety of match-ups used is the only way to make a system like this fair.  However, some match-ups are more attractive to the eye than other match-ups.   Yet no match-up used was so unfair that it should be removed.  As I had early posted it stuck to this list.    http://tecmo101.wordpress.com/2013/04/06/domain-of-valid-matchups/

I had hoped a large variety of match-ups would be fair however not all match ups are as even as other.  You could say that is a list of playable match-ups that could be called.  It does not mean they should be called.  A lot of the controversy revolved around the Dal vs. Rams match-up.  Which is a tough game.  Yet one Dallas should be able to do well in on offense.  I am a firm believer that to be a true champion a player should face some adversity at least once on his way to a title.

In the title match I intentionally choose this match-up as the Rams had been winning it all day.  I wanted to show that Dallas could win the game.  Furthermore due to some sort of quirk of luck Jason Palazzo had the amazing luck of not only getting this match-up but also getting the Rams each time.  Keep in mind each match-up is on two cards.  On one card Rams is player 1 and the other the Rams are player 2.

Although I did win the game I did not think that win solved the problem.  It merely proved that the game could be won by Dallas.  Yet when looking back at the cards there where too many cards that are on the edge of a fair match-up.  Then I came up with a solution.  If I knew the top twenty match-ups in TSB I could add additional cards on those match-ups.  It would make it more likely that a game was played on a closer match-up.  However it would also not take away the challenge of being at a minor disadvantage.  I still feel quite strongly that facing adversity (not the online player although he is quite tough online or live) is a test of a true champion that should be out there.


Anyways what I need is your list of the top twenty match-ups in Tecmo Super Bowl.  You can explain if you want to or not.  You can submit them in a comment on this blog, the post for this topic on tecmobowl.org or email them to me at mort1237@yahoo.com.  This will be a contest.  The person that submits a list that is closest to the aggregate list will win the prize.  The prize will be one free entry into the Buffalo Bounty Tournament being held in Cheektowaga, NY in May. (If you can’t make it I will hold it for a future tourney for those I consider in range. For those out of range of my tourney I will put $20 bucks to another event for you.)

Your entry should look like this.  A list of match-ups 1-20.

For example.
Your name and online handle or email address
your general location. (City or State you live in)
1. Dal vs phx
2. sd vs minn
…………….(the other 16 in order)
19. Nyj vs Ari
20. Dal vs Den

Bonus. Should we ban Montana and Rice to make SF a viable team in tourneys.  If so name three teams you would match-up the Young to Taylor 49ers with.  Best choices will win in event of a tie.
Any comments you would like to make about your selections put below the list. Maybe even reasons why you did not include certain matchups. Please number them. Don’t put the same match-up down twice. Even if you already paid for the tourney you can still win. There is a bonus question for tie breaker.

This contest will run from now to Sat April the 12th at midnight eastern time. One entry per player. Below I have a few choice selections to give you an ideal or two.

Phx vs Dal

This has been a title match up in several tourneys I have played in. Phoenix just seems to have the right combination of players to produce an even game with Dallas.


A matchup of great running backs. One side gets a mobile qb and the other one has Gill Byrd.


Another great match-up. Both sides have great defenses. Passing attack of AC up against the running of Butts.

KC vs Chi

This match-up features two strong defenses. KC is more balanced on defense yet Chicago has got the big offensive weapons.

Mia vs KC

Miami seems to have a magic formula for coverage catches that can put them on the same level as KC. At the same time the Mia defense is well designed to go against Deberg to Paige.


It might be more of a toilet bowl but it is a pretty fair match-up call. This one comes down to garbage a lot

Pitt vs Dal

Defense versus offense in this match-up. If you can get anything out of the Pitt offense you will probably win. Yet at times you can get nothing out of that sorry group.

NYj vs NO

The championship game of Tecmo 6. The Saints running game and special teams are well designed to challenge a good NYJ defense. On the other side of the coin the Saints D has a lot of options.

Bills VS Hou, Bills Vs Giants, Giants vs Houston

If you want to bust out the top teams all of these matchups are viable.

OAk vs CIn, Oak vs Chi, Cin vs Chi

Another triangle of good matchups. Lots of running in these. Lots of defense as well.

Wash vs Minn, Wash vs TB, wash vs rams, rams vs tb

A series of great mid level passing games.

Den vs Dal, Den vs Sd, Den vs Pitt, Den vs TB, Den vs, Wash, DEN vs det

If your good with Denver these are for you.

Cle vs Pitt, Cle vs Atl, Cle vs ari, cle vs dal, cle vs tb, gb vs cle

Its all about what can QB Browns do for you.

Gb vs No, cin vs det, nyj vs ari, atl vs jets, chi vs phi, ne vs (sea or Ind), mia vs cin,

best of the rest.

Last minute Madison Prep.

2 Mar

The Mecca of Tecmo is approaching again and Tecmo101 has some quick tips to get ready for tecmo X.  Perhaps this is your first tournament or first Madison.  Maybe you have gone several years and want to advance beyond group.  Or if you just like to improve your game hopefully these quick tips can help.  Also if you are strapped for time I would suggest the Quick Tip at the bottom.  It contains a real simple plan anyone could execute and if you got lucky you could have a nice run in the tourney at even the beginner level.

Have fun.  I think any tournament is a great time but Madison is at a whole different level.  Regardless of where you place in the end make sure to enjoy each and every minute of it.  If you can make it on Friday there should be plenty of pregame action.  Ideally you should have someone or a group of people to play with on a semi regular basis.  Yet if you don’t there should be tecmo at Badger Bowl starting at 6.  More tecmo at a certain Super 8 hotel yours truly and many others will be rocking out all night.  You will have a leg up on the competition if you can get into some of these games.  If you don’t know anyone introduce yourself to Lou or myself when I arrive late that night and we will try to include you in the pre game festivities.

The greatest thing that can help you on Saturday as mentioned above is a good practice partner.  Next there are several previous articles on this blog that can explain some of the basics.  Here is a list of past articles to read if you want to bone up this week.

If your at the beginning these are very basics I wrote when I started the blog last year.








If you want something a little more advanced here are some more recent articles.








Now if you want to take this reading to the next level I would suggest watching some game film.  The Tecmo Super Bowl Tourney Database has videos from three recent Tecmo tourneys.  I would concentrate on video from Detroit Tecmo Kumite.


When you watch these games look for the games with the more established players versus newer players.  This will give you a very good visual on why certain games get out of control.  Yes some players are more skilled.  Yet at the same time better knowledge would have helped the newer player.  Watch the match-up selections, the playbooks and defensive mismatches with a DB dominating a QB.  This can help give you a very good ideal on what not to do.  Improving your chances.

Lets keep talking about improving your chances.  Everyone wants to win but not everyone can.  Yet many people would be satisfied to do well or better than they have before.  The above articles can help and watching a couple of the games on the database.  Research the people listed in your group on http://www.tecmomadison.com.  Many of them have film on there games on my database or elsewhere on youtube.  Check out the twitch feed for the Midwest tourney twitch.tv/mwtecmo or search youtube.

The Quick Tip

My last suggestion is if you play a player that many are predicting for the elite 8 or further is to not let that intimidate you in the slightest.  Even the best players can’t control luck.  Worse come to worse take this simple tip.  Get a good QB and a good playbook.

Some suggested match-ups if you have to call the match-up are Buf vs NYG, Buf vs hou, kc vs phi, tb vs rams, mia vs rams, wash vs rams, cle vs atl, cle vs pitt, nyj vs no, sea vs ind.  If he calls the playbook look at team data and pick the better qb if possible.  If not then look at each teams DB’s.  Take the team with the better DB’s.

For your playbook at run 2 call the pro form up the middle run, pass 3 the shotgun x drive.  Every other play use a run and shoot play.  Run 4 would be the qb sneak that goes up the middle.  A very under valued play great at getting two or three yards.

Finally for game play your goal is to pass the ball.  Take the yards given on short passes and runs to mix it up.  Make sure you get out of bounds every chance you get.  Then anytime you feel there is a chance at an open deep pass or a mismatch go for it.   Throw in a few qb sneak yards when everyone is covered and you will have a good result.  On defense guess pass and just contain as best you can.  Make sure you have plenty of help each time you make a tackle and hope for a fumble or int.  I can’t guarantee a win but I feel if you make this basic plan your strategy that you will challenge anyone you play provided you get that good qb.

With that being said good luck at Madison.

Mort’s Game review chart

15 Feb

Due to the logistics of getting video online for the average players I’ve come up with a new way to analysis your games.  This is a simple analytical system to make observations on how you can improve game play.  The nice thing about this is you can add or subtract from it as you go along.  It can all be done yourself and in under twenty minutes you can have an ideal on how you can play better.

Since Ryan Stewart asked me to review his game I will now demonstrate the system with his championship game in the Detroit Consolation.  Please note I am only focusing from his point of view.

First let’s start with the check list.  Right now on offense I am focusing on ball security on offense.  Here is what I will be looking for when Ryan is on offense. It is important to note that the matchup determines what is a good or bad performance. For example if you have a slow qb you want less qb scrambles. If you have a faster QB you want more scrambles.  The only real constant is getting to the sidelines and out-of-bounds.  The passing depends on the qb.


format is category: 1st quarter,2nd,3rd,4th,ot’s,total is last number

Running (includes Yards after Catch)

Out-of-bounds: 3, 0, 0, 2 =5
Numbers to sidelines: 3, 1, 1, 5 = 10
Everywhere else: 4, 0, 3, 5= 12
(runs on 3rd and 4th down to around the marker do not count)
runs under 3 yds: 0, 0, 0, 2= 2


Throws into coverage advantage offense: 1, 1, 1, 0= 3
(Includes back of endzone out-of-bounds)
Throws into coverage advantage defense: 0, 1, 0, 0 =1
sacks guessed play: 1, 0, 0, 0= 1
sacks non guessed play: 0, 0, 0, 0= 0
QB scrambles: 0, 1, 0, 4= 5

Play Calling (diversification is the goal here)

Run1: 1, 0, 1, 0= 2
Run2: 2, 0, 1, 0= 3
Run3: 4, 0, 1, 4= 9
Run4: 0, 0,0, 2= 2
Pass1: 1, 0, 1, 1= 3
Pass2: 1, 1, 0, 3= 5
Pass3: 1, 2, 0, 2= 5
Pass4: 0, 0, 0, 1= 1


Run guess on pass play: 1, 0, 1, 0= 2
(only marked if it is obvious based on coverage)
Plays under 3 yds: 0, 1, 1, 0= 2
(does not include incomplete passes, 1st downs on 3rd/4th)
Human created Incomplete Pass: 0, 1, 0, 0=1
Held to field goal attempt: 0, 1, 1, 0=2
Held to punt: 0, 0, 0, 0= 0
All human created TO’s: 0, 1, 0, 0= 1
(includes human involved tackles in middle of field)
Defender Choice
(All by position)
LB1: 4, 5, 4, 4=17

Observations at end of quarter.
1st quarter: On offense Ryan is doing a good job trying to protect the ball.  He might be better served reducing the times he is caught midfield but he has shown awareness of the sidelines.  His play calling on offense is diverse and he is pressing the run 3 to its limits.  Considering the defenders on Chi taking a sack and not pressing into coverage much is a good decision.

On defense he is most likely guessing a lot of run 1 judging by his constant use of LB1 and the first pass attempt being wide open.  His plan is to force Chi to beat him with the passing game but at the start his run contain has allowed extra yards.

2nd quarter: On defense Ryan holds Chi to a longer fg and blocks it with DT.  A switch to more pass guesses slowed down Chi in the redzone on this drive.  The next drive is near the end of the half and Kevin cannot find anyone to pass too.

Meanwhile on offense Ryan nearly makes a big mistake throwing into Carrier on the 1st play but lucky for him it is deflected by man controlled Woolford.  A qb scramble follows and then Ryan goes back to the air and throws it to Paige who is just a step ahead of the coverage from Woolford.  This play counts as into coverage advantage due to the fact it was Woolford alone.  Kevin is guessing a lot of runs and Ryan has taken full advantage.

3rd quarter: Ryan is still guessing a lot of run 1 on defense.  Kevin was able to use this to his advantage and had a lot of success with pass 3 and run 2 leading to a TD.  Yet the next drive the strategy worked although it took a bit of luck to work.

On offense Ryan went 4 and out but held Kevin to a field goal on the ensuing possession.  I am concerned that he is in the middle of the field too much on his kick returns.  Kevin is containing the run well at this point.  As for the decision to go for it I am 50/50 on it.  In tecmo a long field is not always an advantage for a defense.

4th quarter: Ryan executed a wonderful time control drive that encompassed the entire 4th quarter.  At the same time he passed up on a high percentage field goal with Lowery on 4th and 7 near midfield.  Ryan converted and then burnt the rest of the time down but in the future I would recommend field goal practice.  I really liked that he did not press into coverage and instead had successful scrambles to gain yards where needed.

Overall: My overall analysis is that Ryan would see immediate improvement with more focus on getting the ball out-of-bounds or to the sidelines.  Ideally the chart should have a majority of the runs in the out-of-bounds category.  Then the second most in near the sidelines and finally only a few elsewhere.  Passing wise I felt he took a justified amount of chances in coverage with his good qb/wr against good db’s.  Only once did he throw into Carrier coverage and that time it never made it to Carrier.  His play calling is flexible, every play got used but Ryan does lean a lot on his power plays of run 3, pass 2 and pass 3.  Overall Ryan’s great play with the QB won him this game.

On defense his best moment was when he switched his plan on the first drive from guessing run 1 to guess passing plays.   After that Ryan stuck with his game plan of using DT and guessing a majority of run 1.  It worked but I felt he could have had better results with a little more variation.  One option is the occasional use of LB3 Snow and/or the defensive backs.  Another option would be to guess run 2/pass 3 and other passes with the understanding that a run 1 he would have to avoid the two blockers for a while and wait for drone help.  Although Ryan played very well he nearly got burnt twice in the end zone but luck was not on Kevin’s side last weekend.

So in conclusion I think Ryan should work on field goals, being more conscious of the sideline at all times and being more flexible in his defensive approach.  The advantage of the flexible approach is that it is harder for the offense to figure out your plan on defense.  Even one or two plays a game as another defender is another variant the opponent must consider.

Anyways this is my game review system.  Feel free to add to it or subtract from it for your own needs.  I might be willing to do a couple more of these but they take a while.  Instead I think it is important for each person to look at his own game and see if this chart can point out a flaw or too.

Taking Advantage of the Player Ratings: Receivers Vs Defensive Backs

1 Feb

This is the first of several articles on Tecmo101 which will show how the player ratings can be used to dictate strategy.  This involves but is not limited to play selection, defender selection, matchups, offense, defense, special teams and techniques.  These articles are in depth and involve a lot of aspects of game play that has been previously mentioned or has not been mentioned.

At the same time it is important to keep in mind Tecmo is a game of luck.  Basically these articles help you put the odds in your favors.  The ratings in many cases result in probability calculations.  At the same time it is important to remember that not all gambles will work.  There is always the chance of a very negative result.  Yet hopefully these articles will show you how to minimize that.

The Basic Concept

In the game of Tecmo Super Bowl most defenders are below average.  This flaw includes the defensive back position which has many slow defensive backs.  Our goal is to exploit those slow defensive backs with faster receivers.   Therefore we can risk throwing into coverage as the coverage may not be there when the ball arrives to the receiver.

Keep in mind that probability determines the results of a pass.  You do not need to know the exact equation.  You do need to know that an open reciever has good odds of catching the ball.  Those odds get better as QB PC, receiver rec and receiver MS come into play.  Also lets note that there are only two outcomes.  Catch or drop.

If the defender is in coverage there is a third option.  Interception.  DB int is important as a risk factor.  Yet our goal is to have our receiver open when the ball arrives.  At the same time when the ball is snapped we want the receiver to be covered by a drone in man to man coverage.  We do not want the manned defender anywhere near the mismatch.


Now for a lot of you reading this I am sure it is still confusing.  For now keep in mind that we have a mismatch in the favor of the offense.  I prefer to throw deep routes to WR 1 on the top of the screen.  I get better results with wr1 and it fits my playbooks better.  At the same time this can be done with the bottom WR.  Now I am going to list several pass plays with a deep route for wr1 at the top of the screen.

Pass 1
pro t screen l, play action, R and S Flare C

Pass 2
pro t flare D (the deep route can turn on an angle into the field nor does it have to go all the way down the field.)

Pass 3
Pro T Flare C and Shotgun X drive

Pass 4
R and S Y up, Shotgun Z s in.  (x out and fly often curves out of bounds so do not use.)

First Matchup Min vs Det

DB 1 Leroy Irvin 25 ms(38 int), DB 3 Bennie Blades 38 ms (44 int) vs Anthony Carter 56 ms (QB pc 44)

Min vs Det is my favorite matchup call and this concept is part of why its my ace in the hole.  The important thing to keep in mind that the risk of an int is higher against Blades.  Yet at the same time both of these defensive backs are out matched by my WR.  In many matchups one defender will be bad and the other defensive back will be good.  At the snap you have to find out who is covering your WR1 as soon as possible.

What we are looking for

Now several other factors are important.  You want the human defender to guess pass.  You want your top WR1 in man to man coverage with the weak drone at CB1.  If there is another deep route you need it to be covered by a drone as well.  Hopefully there will be someone wide open on a short route.  These are critical factors to distract the human defender.

At this point one of two things will happen.  On the screen your WR will beat his DB1 and you can throw a pass on a diagonal to him when you see the WR running past the defensive back.  At times it will almost look like the DB is hunched over or standing still.  Regardless now you have a wide open wr that your opponent thought was covered.  Throw it now and its just a matter off that diagonal pass connecting.  Keep in mind that if you throw it over the top there is a good chance the DB will just jump and deflect the ball.  The risk though that since this is on the screen there is a chance that manned defender is watching for this and will move back to cover you.  With this type of mismatch this is not what I am looking for.

Despite how bad the mismatch is not every time Irvin covers Carter will Carter beat him on the screen.  Which is good because I want Carter to run past Irvin off the screen.  Through experiment I know that on each route the receiver will outrun the drone only one time if at all.  It will either happen on the screen or off the screen.  Therefore if Carter and Irvin run neck and neck on the screen I know there is a good chance Irvin will be smoked off the screen.

Cross Diagonal Throw

This is what I call this type of pass in practice.  Keep in mind that just because my wr is open does not mean I can throw him the ball on a straight line.  The odds are good that pass will be deflected.  Nor can I wait too long.  The defensive back might catch up with Carter later on.  Also with Wade Wilson’s low PS the longer I wait the more chance I risk the ball being deflected by a jumping DB.  I want to throw the ball about 30 to 50 yards down the field.  At the same time I need to get the diagonal so I have to throw from the bottom of the field.

Lets go back to the play.  Remember Carter and Irvin are neck and neck on the screen.  I scramble down and outside the pocket moving towards the line of scrimmage.  I need to be as close as I can get from down there.  At the same time the human defender is covering a short route and accounting for my scramble.  This all happens in about five seconds.  Carter now goes off the screen and is one on one with Irvin.

All I do now is move the QB in the direction of Carter, switch to him if I am not already on him and then throw the ball to him while moving on an angle towards him.  Now if there is a good throw I got good chances that Carter pulled ahead in the black screen.  On this angle the drone is out of the picture.  Meaning most likely the pass will either be caught, often diving or fall incomplete.  Often diving.

Getting it to Work

Its not going to work every time.  Yet there are other factors that can increase the odds.  Higher pass control, higher MS and RS of the wr are key factors.  Conditioning is a big factor.  I find often that a WR in Good or excellent or one with high RS has a few more steps to grab the ball.  I personally use this in a CHI vs KC matchup.  Neal Anderson destroys the KC DB 3 and is often open deep due to his 50 RS.  Higher pass speed helps if that qb has a good pc number.  Marino can be deadly accurate at times.  Say in a Mia vs Cin.  Then of course if nothing else works it does help that often misses result in incomplete passes.

The most important factor is practice.  The more work you get at something the better it will become for you.

Teams with weak DB1 or DB3


Its important to keep in mind for this to work you have to know which player, db1 or db3 is the slow one.

Video Example 1: Fast Forward to 1:22 to see a real time example.

Of course later in that game I went for it again and it failed.  Its not without risk.  Yet the reward of an easy touchdown pass or forcing the manned defender to watch deep routes can force openings in the pass defense.


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